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AI Insights · Timothy · April 2022

Performance of Top 5 Pokemon Collector Games in the Middle East in Q1 2022

In Q1 2022, the top 5 Pokemon collector games on a unified platform in the Middle East showed varied performance in terms of weekly downloads, revenue, and active users, with significant fluctuations across the board.

Performance of Top 5 Pokemon Collector Games in the Middle East in Q1 2022

In the first quarter of 2022, the top 5 Pokemon collector games on a unified platform in the Middle East demonstrated diverse trends in downloads, revenue, and active users. Here's a detailed look at their performance:

Monster Catch 3D from HOMA GAMES saw a peak in weekly downloads early in January, reaching approximately 38K in the week of January 17. However, downloads tapered off, ending the quarter at around 6K. The game experienced a surge in active users, peaking at nearly 60K in late January, before gradually declining to about 23K by the end of March. Revenue remained negligible throughout the quarter, with a slight uptick to $12 in the final week.

Zookemon, also from HOMA GAMES, had a high of around 20K downloads at the start of the quarter, declining steadily to about 2.6K by the end of March. Active users followed a similar trend, starting at nearly 30K in late December 2021 and dropping to around 8.9K by the end of the quarter. Weekly revenue showed minor fluctuations, peaking at $316 in early February before decreasing to $74 by the end of March.

Monster Box! from Yso Corp maintained a relatively stable download rate, fluctuating between 8.9K and 5.6K throughout the quarter. Active users remained consistent, peaking at around 20K in late December and settling at approximately 14.6K by the end of March. Revenue for Monster Box! remained low, with weekly earnings ranging from $90 to $57.

Green Island!, another title from HOMA GAMES, showed a notable increase in downloads, peaking at around 11.7K in late February before dropping to about 3.5K by the end of March. Active users followed a similar pattern, peaking at over 11.3K in late February and decreasing to approximately 4.7K by the end of the quarter. Revenue saw a significant spike in early February, reaching $541, and then varied between $21 and $335 for the remainder of the quarter.

Pokémon GO from Niantic, Inc. exhibited a strong and stable performance. Weekly downloads ranged from around 5.5K to 6.6K. Active users remained robust, hovering around the 250K mark throughout the quarter. Revenue peaked at approximately $38.2K in late February, with weekly earnings generally fluctuating between $9.2K and $19.2K.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022